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	<title>The Morphic Group &#187; edit</title>
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	<link>http://www.themorphicgroup.com/blog</link>
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		<title>More Memory for FlexBuilder</title>
		<link>http://www.themorphicgroup.com/blog/2009/08/14/more-memory-for-flexbuilder/</link>
		<comments>http://www.themorphicgroup.com/blog/2009/08/14/more-memory-for-flexbuilder/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:37:56 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[edit]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[FlexBuilder]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[The Morphic Group]]></category>

		<guid isPermaLink="false">http://www.themorphicgroup.com/blog/?p=257</guid>
		<description><![CDATA[If you are like me and cannot stand long compile times you may find that increasing the memory allocation for FlexBuilder will help. To do this edit this file. Likewise, if FlexBuilder uses too much memory for your system you can make edits to this file. C:\Program Files\Adobe\Flex Builder 3\FlexBuilder.ini Here are my settings ### [...]]]></description>
			<content:encoded><![CDATA[<p>If you are like me and cannot stand long compile times you may find that increasing the memory allocation for FlexBuilder will help.  To do this edit this file.  Likewise, if FlexBuilder uses too much memory for your system you can make edits to this file.  </p>
<p>C:\Program Files\Adobe\Flex Builder 3\FlexBuilder.ini</p>
<p>Here are my settings<br />
###</p>
<p>-vmargs<br />
-Xms512m<br />
-Xmx1024m<br />
-XX:MaxPermSize=256m<br />
-XX:PermSize=64m<br />
-Djava.net.preferIPv4Stack=true</p>
<p>###<br />
-Xms512m (minimum memory allocated for FlexBuilder)<br />
-Xmx1024m (max memory cap for FlexBuilder)</p>
<p>If you happen to have 8GB of ram you might change your settings to this :).</p>
<p>-Xms512m<br />
-Xms4096m</p>
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		<title>Using FlexBuilder 3 to debug &amp; edit Flash CS3 projects</title>
		<link>http://www.themorphicgroup.com/blog/2008/05/16/10/</link>
		<comments>http://www.themorphicgroup.com/blog/2008/05/16/10/#comments</comments>
		<pubDate>Fri, 16 May 2008 19:00:40 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[debug]]></category>
		<category><![CDATA[debugger]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[edit]]></category>
		<category><![CDATA[flash cs3]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[FlexBuilder]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.themorphicgroup.com/blog/?p=10</guid>
		<description><![CDATA[Recently I was working on a project that due to a requirement had to be compiled in Flash CS3. Having spent the last few years exclusively using FlexBuilder I was shocked at the HORRIBLE AS3 editor and debugger in Flash CS3. I quickly tried to figure out how to edit and debug from FlexBuilder 3. [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I was working on a project that due to a requirement had to be compiled in Flash CS3.  Having spent the last few years exclusively using FlexBuilder I was shocked at the HORRIBLE AS3 editor and debugger in Flash CS3.  I quickly tried to figure out how to edit and debug from FlexBuilder 3.  I got some help along the way, and wanted to share the process.</p>
<p>Step 1: (FB3) Create a new ActionScript project in Flex Builder 3 and give it a name.</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/new_as3_project.gif" border="0" alt="Photobucket" /></p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/name_as3_project.gif" border="0" alt="Photobucket" /></p>
<p>Step 2: (Flash CS3) Make a new Flash CS3 project, save it in the SAME DIRECTORY as the AS3 project.</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/new_cs3_project.gif" border="0" alt="Photobucket" /></p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/name_cs3_project.gif" border="0" alt="Photobucket" /></p>
<p>Step 3: (Flash CS3) Open up File --&gt; Publish Settings in your Flash CS3 project and select "Permit debugging".</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/permit_debuging.gif" border="0" alt="Photobucket" /></p>
<p>Step 4: (Flash CS3) Click on the Settings button and enter the name of your main AS3 class.  If your main AS3 class is not in the same directory as the FLA then add the directory as a Classplath.  Click the green check mark to validate the class location.</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/document_class.gif" border="0" alt="Photobucket" /></p>
<p>Step 5: (FB3) Write a bit of code and put in a break point.</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/write_code.gif" border="0" alt="Photobucket" /></p>
<p>Step 6: (Flash CS3) Compile a debug version of the SWF.  The breakpoint you entered in FB3 will be compiled into the SWF.  After it compiles and opens in the Flash CS3 debugger just close it.  The SWF should have been compiled into the root of your FB3 project.  I had to quit FB3 and reopen it for the SWF to show up.</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/debug_movie.gif" border="0" alt="Photobucket" /></p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/swf_in_fb_project.gif" border="0" alt="Photobucket" /></p>
<p>Step 7: (FB3) Make a new debugging profile that points directly to the Flash CS3 complied SWF (NOT THE FB3 SWF in the bin directory).</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/new_debug_profile.gif" border="0" alt="Photobucket" /></p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/new_debug_profile_2.gif" border="0" alt="Photobucket" /></p>
<p>Step 8: (FB3) Debug with your new profile.</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/debug_it.gif" border="0" alt="Photobucket" /></p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/debug_working.gif" border="0" alt="Photobucket" /></p>
<p>If the debugger times-out and does not connect you may need to configure the debugger setting in your Flash Player.  Do this by rt-clicking on the SWF and selecting Debugger.</p>
<p><img src="http://i162.photobucket.com/albums/t253/jayfour000/flash_debugger.gif" border="0" alt="Photobucket" /></p>
<p>This workflow allows for you to use the code hinting and debugger in FlexBuilder 3 even when compiling in Flash CS3.  Let me know if you run into any problems.</p>
<p>Special thanks to Melih Elibol who helped me with some of these steps :).</p>
<p>--jason</p>
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